You don’t need to talk to communicate.
Make people guess hundreds of objects, characters, and titles by combining universal icons. What icons would you use to signify brainwashing, tea, the Great Sphinx of Giza, ‘blind as a bat,’ or Beyoncé? How many ways can you interpret a red-roofed house, a Cartesian plane, a blue-irised eye, or a computer motherboard? There are no wrong ways to use the icons, pawns, and cubes of Concept, no time limits, a simple point system, a few essential rules. Instead, you’re encouraged to play around with Concept, be inventive and, above all, make meaning in unique and original ways.
You’re sitting at home on a casual weekend afternoon, watching movies with your friends and your dog. Suddenly, you see a massive, living, breathing, real dinosaur stroll right past the window. Naturally, you rush over to watch the dinosaur and try to get your friends to come witness it as well. But for some horrible and unfair reason, your ability to speak is suddenly gone. You must explain the dinosaur without using words. Somehow you manage to convey that there’s something like the dog, but not like the dog, and it’s huge and green and outside. Your friends abruptly grasp what’s going on and join you in watching the dinosaur walk towards the horizon, sharing with you this wonderful, uncanny moment. This is basically what it’s like to play Concept.
In essence this is charades with a board, the board contains icons which can be interpreted in a number of ways, by placing concept counters on the board the questioners can prompt the guessers closer to the word, there are a number of sets of different coloured counters so sub concepts can be revealed. A team of two player choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
The first player to discover the word or phrase receives two victory points, the team receives points as well and the player who ends up with the most points wins.
**I was sent this game by Asmodee Blogger Board Game Club, all views are my own**